Dec 2, 2016

| Still life session...

Tonight we've hosted a Still Life Painting Session at the school for our Diploma students. It's always good to practice your fundamentals especially in this digital era :)
I also asked them to try working on a fun exercise we used to do back in school in Toulon. Only using your hands and a piece of paper, you try to create the best silhouette just studying the model in front of you (here a cast). This is an amazing training to understand proportions and negative spaces! Try it, go slow and make sure to keep the proportions right :)

Dec 1, 2016

| SketchUp pipeline...

I have recently had the chance to participate in one of Daniel K's class, he is one of our awesome teacher of the 1st Semester in our AEC Concept Art Diploma at Syn Studio. He and his colleagues from Warner Bros. have put in place a very efficient 2D/3D concept pipeline using SketchUp and Luxrender.
For now we are just messing around with some basic textures and blocks but it's already very interesting, the renderer is not the most stable however it gives great results rapidly.
Here are some of the latest experiments, I'm counting of learning SU more and see how far I can push this cool technique for my Carambole project.
The whole idea is to prepare your texture first and then push/pull from there, then adjust the position of the texture according to your modelling, super fast and fun. Of course at some point it crashed and some elements in my scene got lost, make sure to save all the time! I ended up with this grainy version, it gives a good idea of what can be done though. Below are some other rendering tests...

Oct 9, 2016

| Inktober 2016...

Ok I failed... but it was very predictable as October was just too busy with the opening of the AEC Concept Art Diploma at Syn Studio. Running the department and the full-time program plus teaching is already pushing it!
Anyway it was an honest try and next year should be easier, the idea for my part in Inktober 2016 was to design a mech suit inspired by an animal/insect.
until next year...

Sep 20, 2016

| Syn Studio Summer Vernissage...

Kick off the Fall season at our Vernissage this week! Here's some of the fun things you have to look forward to. Check out the event page and invite your friends: admission is free!
Débutez la saison d'automne à notre Vernissage cette semaine! Voici un aperçu de ce qui aura lieu. Allez voir la page d'évènement Facebook et invitez vos amis: l'admission est gratuite!
It will be my 1st Vernissage at Syn Studio as the acting Director of Studies :)

Jul 7, 2016

| SEM bye bye...

Today was my last day at Square-Enix Montreal and i'm retiring from my position as the Studio's Art Director but also from the videogame industry. Yes... indeed, i have been in this field since December 1995, which seems like a few lives ago, it is time for me to move forward to my second career... announcement coming soon :)
Thank you Patrick, Dom and the whole team at SEM/Eidos for giving me the chance to work with y'all on some amazing games, we won multiple Awards and i'll be forever proud/grateful of that mobile adventure, it's the future and you guys are in the best position to keep creating some great experiences and memories! I can't wait to play #DeusExGO.
Merci mille fois, ce n'est qu'un au-revoir...
Last meal with the team :)

Jun 30, 2016

| The Gathering of Masters...

Please join us at Syn Studio for the SSGM 2016 and three days of Masterclasses, interactive workshops and fun activities with some of the best artists in the Entertainment Industry. I will be presenting a workshop about creative thinking and Design 2.0.

Apr 29, 2016

| SEM Artjam #2...

Here is the second illustration done for Square-Enix's Artjam #2, a mandatory art assignment i've put in place last year for the art team. The goal is to encourage our little crew to improve their creative skills and refresh their souls while working hard on our game productions. The subject this time was: HOMESICK.
When i think of home, my family and friends come obviously to my mind, however there is something consistent that followed us from Toamasina to France, even to Mali. You can find a lot of cheap semi-precious stones in Madagascar and as far as i can remember, we always had some beautiful geodes displayed at home. I wanted to use them in a different context, indeed, space seems like the ultimate step in Mankind's exploration of its surroundings and my guess is that it'll affect a lot of the early explorers, both mentally and physically. Being homesick will probably take a whole lot more meaning then :)

Apr 10, 2016

| Nice legs...

A preparatory sketch for a book i am working on, more to come soon promise.
#design2.0

Feb 2, 2016

| Mudtown building...

I'm working really hard at Square-Enix right now and have at least 3 side projects in parallel which is really affecting my sleep. Personal illustrations are pretty rare, this one is quite old and i've decided to give it a second pass rapidly in order to do something, just trying to add some details and information to the scene and see what happens...

Jan 29, 2016

| ExA Newsletter...


The Expedition Art team is getting ready for a couple of fundraisers and a big trip to the Zimbabwe in hopes of helping to bring some conservation and education awareness about one of the oldest mammals on this planet. So here is a painting I've just started (inspired by the amazing Art of Benjamin Bjorklund)... please sign up for our newsletter and help us help the Rhinos!

Search & Create!  #ExpeditionArt 

Dec 21, 2015

| Happy holidays 2015...

I wish y'all a  Merry Xmas  and a  happy break  enjoy the last few days of 2015, have fun! Bonnes Fetes, Joyeux Noel, fetez-ca bien et on se revoit bientot pour une nouvelle annee pleine de creativite, de delire et d'amour! bizZZzz... T.
Dim Sum loves a good cake! #JoyeuxNoel

Dec 7, 2015

| GO Awards...

Really it is this kind of unexpected week where you receive a lot of great feedback from the games you've worked so hard over the last months or years. Yesterday we brought back Best iOS Game for Lara Croft GO and Best Technology for Hitman: Sniper at the Canadian Video Game Awards 2015. And btw, Hitman GO is coming to PS4 and Vita soon :)
But the the "Apple" on the cake is definitely the AppStore2015 and iPhone Game of the Year award (last year was another great stylized game > Monument Valley).
SOo if you haven't played any of these titles, maybe now you know they are actually really good and that I wasn't bluffing! Here is an early illustration for the game when we were still looking for the art style...
#laracroftgo #squareenixmontreal #tombraider

Dec 5, 2015

| Comic books...

For lack of updates on some personal artworks here are a few random news, lately thanks to the presence of our new concept artist Sarah at the Square-Enix office, the last months has been very productive and much more creative. we went out to a lot of exhibits and shows, notably the Expozine 2015.  It's a great small local & international press fair with lots of alternative zines, illustrators and comic book artist, all in all a very imaginative crowd!
It was impossible to come back empty-handed though, so here is what I brought in the bag: local star Michel Falardeau's Combats ultimes de roi de la montagne, de celebrites, pis tute. I really dig his style and humor, totally stupid yet very funny!
A little trippy book called Fungidelic by Stanley & William Wany.
Last night we went to a cocktail event at La Pasteque, a French publishing house with a nice cosy place here in the Mile-End district, thanks to Sarah who knows a few residents of the studio like Matt Forsythe and Genevieve Godbout. They have an interesting roster of authors and great original comic books. Isabelle Arsenault is really classy and super talented, I bought her comic book Jane, le renard & moi, and she made this cool dedicace, thanks a lot Isabelle.  It was a pleasant evening followed by a good meal at la Panthere Verte.

Now all of this motivates me a lot, gotta go back to the drawing board!

Dec 3, 2015

| LC GO-TY...

Great news, in addition to being the Editor's choice on all platforms we just won the Best Mobile/Handheld Game of the Year for Lara Croft GO at the Game Awards 2015, although I'm never really fond of those self-congratulatory events it still a nice award for the hard-working team at SEM. Congrats guys, it was worth the effort :)
You can play the game with the addition of our latest DLC The Shard of Life, I'm honestly really proud of this title, available on iOS, Android and soon Windows
Thanks a lot to all the players for your support, give us your feedback so we can keep improving, cheers! #laracroftgo #squareenixmontreal #tombraider
T.